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AI Insights · Timothy · January 2022

Top 5 City Building Games on iOS in South America Q4 2021

Discover the performance of the top 5 city building games on iOS in South America during Q4 2021, including download, revenue, and active user trends.

Top 5 City Building Games on iOS in South America Q4 2021

In the fourth quarter of 2021, the top city building games on iOS in South America showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at how these games performed based on data from Sensor Tower.

SimCity BuildIt from Electronic Arts saw a varied performance in weekly revenue, peaking at around $5.9K in mid-October and then fluctuating to a low of $1.8K by the end of November. Weekly downloads were relatively steady, ranging from 3.2K to 7.1K, with the highest downloads in early December. Active users ranged from 42.3K to 51.5K, with a noticeable peak in the first week of November.

The Simpsons™: Tapped Out, also from Electronic Arts, experienced a significant spike in revenue mid-November at approximately $7.3K. Weekly downloads were consistent, hovering around 3.7K to 6.4K, with a notable increase towards the end of December. Active users remained stable, fluctuating between 30.5K and 33.6K throughout the quarter.

Life of King: Idle World Sim by PIXIO LIMITED had modest revenue figures, peaking at around $87 in the last week of December. Weekly downloads saw an initial high of 3.8K in late October but declined to a range of 200 to 700 downloads by the end of the year. Active users followed a similar trend, starting at 5.1K in late October and decreasing to around 1K by the end of December.

Megapolis: City Building Sim from Social Quantum showed consistent weekly revenue, ranging from $300 to $493, with a peak in late September. Downloads experienced a significant rise in early December, reaching over 4K, but generally remained between 700 and 1.1K. Active users saw a notable jump in late November, peaking at around 2.8K, before stabilizing in the following weeks.

Global City: Building Games by MY.GAMES B.V. had fluctuating weekly revenue, peaking at $1.1K in the last week of December. Downloads ranged from 100 to 2.5K, with significant variability throughout the quarter. Active users also showed variability, peaking at 3.7K in mid-October and then fluctuating between 1.1K and 3K in the following weeks.

These trends offer a snapshot of the city building game landscape on iOS in South America during Q4 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022